Update (April 18, 2012) – this post is a little outdated already so I have updated the Demon Hunter’s Passive skills in this extensive DH guide.
I gathered the passive and active skills of the demon hunter. I just reached level ten on the
demon hunter and now all of the passive skills have opened up because I’ve
earned my first slot for passives. I’ll get another one at level 20,
another one at level 30, but those are not going to be available during the
beta.
Let’s go ahead and jump right in. I’ll cover the passives first and
then I’ll cover the actives. I will show off some of the abilities in
action so you guys can see and especially the ones that I haven’t shown in
the original play through.
Let’s go ahead and jump in.
Brooding, as long as you’ve not taken damage in the last five seconds, you gain 2% of your maximum health per second. Pretty basic, just gain health if you’re not getting hit. Thrill of the Hunt, every ten seconds, your next normal attack will immobilize your target for three seconds.
Vengeance, gain ten hatred and one discipline whenever you are healed by a health globe. Health globes are common. They drop all the time. They’re common.
Now gaining ten hatred and one discipline, what does that mean? If you
have a chance to review the game trailers, you’ll see that we have two bars at the bottom
right. If you look next to the bottom right side of the hop bar. We
actually have two resource bars divided in half, one’s blue and one’s red.
The left side is hatred. It’s a fast regenerating, I’m just reading,
resource used to fuel the demon hunter’s offensive abilities. Then
discipline, a resource that regenerates slowly over time, used for the
demon hunter’s tactical abilities.
So the discipline is much lower. There’s only 30 of this available, whereas hatred there’s 100. So what we’re getting here is gain 10 hatred and 1 discipline whenever you’re healed by a health globe. Little spotty, because you can’t always guarantee there are going to be health globes, but there may be things that affect that down the road.
Steady Aim, as long as there are no enemies within ten yards, all damage is increased by 10%. I could be wrong, I haven’t exactly nailed down exactly how far the yards are in this game, but ten yards is pretty short. If you’re playing well, particularly if you have teammates, it could be diablo 3 monk guide, diablo 3 witch doctor guide, or even diablo 3 wizard guide. it shouldn’t be difficult to stay ten yards away from enemies.
Call the Weak, damage against slowed enemies is increased by 20%. You have a number of options to slow your enemies, particularly as you get more active skills slots available, so you’re not sacrificing something else to get the slows. So damage against slowed enemies increased by 20%. You’ve got options to slow your enemies, so that’s going to be a positive if you’re doing that.
Fundamentals, increase the damage of your basic attacks by 100%. Your basic attacks restore 15 hatred. So rather than using an ability like, and this is just a guess, Hungering Arrow, which I’m currently using, which costs me 15 hatred, instead, I could do something like use an auto attack and instead gain that. So actually an auto attack … here you go… there’s not much difference really. Anyway, you would gain it by using auto attacks in between.
Now one thing is how the damage is going to play
out is not for sure yet. This might be a case where the damage on your auto attacks might
become stronger than say the damage on the first hit of a Hungering Arrow.
I don’t know exactly the math behind that. Whether 100% is equivalent to
200% weapon damage, like this tool tip, so your auto attacks would become
stronger than say, Hungering Arrow.

What I can say, is that if I am spamming this ability, as you can see…. Now you see how I’m getting two normal shots out there before I can use this ability again. Now sometimes it’s just one shot, but that’s just how it is. If I have this ability, just to guess, for sure I would never waste two auto shots. I would always off the first auto shot get enough energy and enough hatred to use the next Hungering Arrow.
Again, not that big of a deal, but it might matter with something like Bola Shot, which is going to cost you more of your hatred. And I’ll cover that when we get to the active skills here. Fundamentals is what we just covered.
Hot Pursuit, whenever you are full hatred, which is 100%, movement speed is increased by 10%. Just up to you. That’s movement speed. Not much to it. Archery, gain bonuses gained upon weapon held. Bow is 10% increased damage. Bonus with a cross bow is 100% critical damage. Bonus with hand cross bows is 5% chance to critical hit.