Diablo 3 Demon Hunter

Leveling Strategies Revealed for the Demon Hunter

KillerGuides D3 Demon Hunter Review

Posted by admin on May 15, 2012
Posted in: Demon Hunter's Skills, Diablo 3 Demon Hunter Guide. Tagged: guide review, review.

KILLER GUIDES D3 DEMON HUNTER REVIEW

Dying a little too often, I came to the ugly realization that if I continued to die, my Demon Hunter wouldn’t be leveling up anytime soon. At the beginning, I wasn’t sure what I was doing wrong except go into dungeons and kill stuff, hoping for some sweet experience points. Truth be I took on quests without any proper strategic planning. As a consequence, I died a lot. So the next thing I went to do is to find a guide, any guide to help me level up my character to the max without resorting to power leveling services. I stumbled a lot of online guides but unfortunately the major of them were very generic by nature i.e. they were beta information stuff which I knew about already. One of my sisters recommended to me a website called KillerGuides. Reading through reviews on the web, the website contained mixed reviews.

Unsure of who to believe, I headed over to their website. Their library of game guides was impressive. The website covered over 20 titles of MMORPG and including Diablo 3, a non-MMORPG. I wasn’t still sure of their website so I dropped a message in for their customer service asking about the website and if possible, provide a sample. Sure enough, I got a sample of what their guide looks like from the inside. Curious, I bought the Diablo 3 Demon Hunter Class Manual at the price of $29.99 USD.

killer guides demon hunterOpening up the instantly downloaded product, the guide looked very promising. Featuring over 10 chapters in the guide, I tried out my luck by starting off at the leveling strategies section. I was lucky to come across tips used by the author whom wrote this guide. Trying them out step by step, the methods the author introduced worked very well. I was surprised. At first glance, I assumed the author would mention to head over to an area and go slaughter stuff. Apparently not. The author recommended several skill builds before I headed into the dungeon, equipping myself with the most up to date gear and stats plus, prepping with an arsenal of healing potions. Upon combat, the author recommended several skill rotations for me to use, which was great by the way.

The next highlight of the guide was Item Runs. There’s a full chapter based on Item Runs for my Demon Hunter. Since Diablo 3 was all about Item Runs, I was introduced to several locations with the highest drop rate from monsters and bosses. Running through the area again and again, my stash of items was beginning to fill my inventory. I was able to sell my items for a massive profit!

Seeing that I’m doing very well in Diablo 3 with my Demon Hunter, I’m going to buy their Diablo 3 bundle which, if you think about it, is really cheap. The bundle is packed with 7 guides for the price $59.99 USD. I’m very happy I got what I paid for. I can happily tell you that if you’re thinking about buying lots of guides, I do recommend KillerGuides. On their website they have a thing called an KillerGuides All Access Pass which is priced at $129.99 USD and you can download all the guides, old and new.

Diablo 3 Demon Hunter Guide

Posted by admin on May 3, 2012
Posted in: Diablo 3 Demon Hunter Guide. Tagged: D3 Demon Hunter Guide, Demon Hunter, Demon Hunter Skills, demon hunter video.

Post update: May 16, 2012 : Started my Demon Hunter with alot of research and this awesome online guide I just bought that came with free updates. If you’re like me and have limited time to actually craft out a build, I would suggest reading this Diablo 3 Demon Hunter Guide (might post snippets of the guide if possible as well) Stay Tuned!

Learning of Sanctuary’s existence, grotesque demon spawns ravaged through the land wiping out the weak leaving nothing but smouldering villages scorched to the ground.  Those who survived are forever scarred by their horrific experiences. One of these unfortunate victims witnessed the slaughter of her family first hand. Left alone and afraid, she was taken in by other survivors who have sworn to rid the world of the creatures of Hell. These Demon Hunters, as they are called, forged the young girl into a fearless weapon to exact revenge upon the dark forces that prey on the innocent.

The Demon Hunter’s intense training has prepared her to face evil in all of its forms. Well versed in ranged weaponry and crafting, she can hunt down and annihilate hellspawn with an array of crossbows and explosive devices.

The Demon Hunter’s killing sprees are fuelled by Hatred which allows her to quickly dispatch enemies quickly. To efficiently use the Demon Hunter, she must create a balance between Hatred and Discipline. Discipline regenerates over time thus, once it runs out the Demon Hunter may be faced with perilous battles ahead of her.

Her ranged weapons can launch entangling shots that slow enemies so she can easily defeat them. When opponents lose in on her, the Demon Hunter can vault to safety and fire volatile grenades to decimate her foes. The Demon Hunter waits in the shadows placing traps carefully, waiting for any unsuspecting demon spawn to fall into the trap. However, if she is found herself cornered, she will unleash a plethora of arrows against her enemies with deadly lethality.

To traverse through Sanctuary is a dangerous game of hunter becoming the hunted; however, if you believe you possess the capabilities of enveloping  yourself in darkness and discharging arrows on a whim, the Demon Hunter will suit you. Yet, if you chose to cleanse the land with your holy light, the D3 Monk will also be a formidable opponent to chose against the beasts of the Burning Hells.

Diablo 3 Demon Hunter Guide to Leveling, Skills and Resource Requirements

Posted by admin on April 24, 2012
Posted in: Demon Hunter's Skills, Diablo 3 Demon Hunter Guide, Diablo 3 Demon Hunter Overview. Tagged: daiblo 3 demon hunter guides, diablo 3, diablo 3 demon hunter, diablo 3 demon hunter leveling, diablo 3 demon hunter leveling guide, diablo 3 demon hunter resource, diablo 3 demon hunter skill, diablo 3 guide, diablo 3 guides.

I recently found that Killer Guides (unofficial guides I have been using for other mmos) provides an in-depth breakdown of all the Demon Hunter skills, builds and leveling strategies. After a quick scan, the guide seems to be quite solid with all the necessary sections and read ups. If you’re interested, here a link to the Diablo 3 demon hunter manual itself.

For this Diablo 3 Demon Hunter Guide, a breakdown of the six categories of active skills has been laid out. Also, the Hatred and Discipline requirements are stated to give players an idea of what a balancing act playing a Demon Hunter can be. This diablo 3 class unleashes their power offensive skills in the form of hatred against these hellish minions and control themselves with discipline. In order to attain the skill necessary for balancing hatred and discipline in harder game levels, the passive skills, along with all the many Skill Runes must be taken into account as well.

Diablo 3 Demon Hunter Skills

Primary Attacking skills. All cost 3 Hatred: Hungering Arrow, Entangling Shot, Bola Shot, and Grenades.

Secondary: Impale (25 Hatred), Rapid Fire (20 Hatred up front, and 10 more during the channeling process), Chakram (10 Hatred), and Elemental Arrow (10 Hatred).

Defensive: Caltrops (6 Discipline), Smoke Screen (14 Discipline), and Shadow Power (14 Discipline).

Hunting: Vault (8 Discipline), Preparation (Instant Discipline Regen), Companion (10 Discipline), and Marked for Death (3 Discipline).

Devices: Evasive Fire (4 Hatred, 4 Discipline if Back Flip included), Fan of Knives (20 Hatred – 10 sec CD), Spike Trap (30 Hatred), and Sentry (10 Discipline).

Archery: Strafe (15 Hatred), Multishot (40 Hatred), Cluster Arrow (50 Hatred), and Rain of Vengeance (30 sec CD).

ling tips. Make sure to take the time to not only learn how to farm mobs, save gold, and level quickly, but examine the auction house as well. At serious end-game levels, content is very gear dependent. Furthermore, this can’t be stated seriously enough, but make sure to experiment with all the many different Skill Runes, and save different epic gear sets that compliment certain specs for certain circumstances, like farming vs. questing. Finally, don’t neglect taking advantage of a good Diablo 3 Demon Hunter Guide!

Diablo 3 Demon Hunter and their History of Vengeance

Posted by admin on April 9, 2012
Posted in: Diablo 3 Demon Hunter Overview. Tagged: daiblo 3 demon hunter guides, diablo 3, diablo 3 demon hunter, diablo 3 demon hunter history, diablo 3 demon hunter leveling, diablo 3 demon hunter leveling guide, diablo 3 guide, diablo 3 guides.

If you’ve had enough of Blizzards stories and want to seriously hit the level cap, I suggest you take a look at this D3 Demon hunter guide.

This Diablo 3 Demon Hunter Guide is a succinct walkthrough of not only the history behind this dynamic class, along with their beginning play style and features, but a brief skill breakdown to give potential Demon Hunters an idea of what’s in store.

Diablo 3 Demon Hunter are a vicious wanderer who has no nation or king to cling to or swear allegiance. They’re a distant blur of those who have died at the hands of hell spawn. After everything they were has been demolished by demons, most perish, but a small number take on a new form and seek vengeance. While they are few, their ultimate goal is to ruthlessly track down demons and save lives, bringing back balance to Sanctuary. All they know is hunting revenge.

Diablo 3 demon hunter will find themselves hooded at first, in light and loose fitting armor, complimented by only the occasional scraps of leather. However, within no time at all their vests are adorned with plating, and flexible armor wraps tightly around their agile forms. Dark capes flow behind, and their boots glisten with special dark materials. By the time players have gotten to the end of act one, and are ready to move onto higher difficulty levels, they’re sporting impressive outfits. Shoulder guards, spikes, and stunning artistry begin to take shape.

Demon Hunters can carry around an amazing amount of weapons with them. From their arrows to their traps and other gadgetry they are an imposing sight to behold. Because they are a ranged class they depend on ranged weaponry. According to diablo 3 guide, Demon Hunters are not great in close-quarters, but instead excel at duel wielding hand-crossbows infused with Shadow Magic. Before Nightmare level make sure that the best armor has been crafted, farmed, or obtained through the auction house. It should have the correct Jewels that enhance the chosen play style.

Diablo 3 Demon Hunter History

Demon Hunter Active Skills part 2

Posted by admin on March 23, 2012
Posted in: Demon Hunter's Skills, Diablo 3 Demon Hunter Guide, Diablo 3 Demon Hunter Overview. Tagged: Cluster Arrow, Demon Hunter Active skill, Demon Hunter Active Skills, Eternal Arrow, Marked for Death, Rain of Arrows, Rapid Fire, Straif.

Most interesting part in the Killer Guides D3 Demon Hunter guide was their section on the BUILDS! Knowing your builds is like knowing your religion. You know exactly how your going to play up your Demon Hunter just like how I knew to up my chr.

Chakram, this was interesting. I did make use of it in a couple of places. It was a little silly though. Here you go. So I’m a ninja that shoots that. I
don’t know, it might be something you think is really cool. I think it
looks kind of dumb and I think it’s pretty hard to land. They are going to
be some pro players who manage to do it amazingly.

But I don’t know, it’s not going to be me, probably because I’m not going to be playing this too much. But there you go, that’s Chakram. Decent amount of damage. Ton of hatred. Not as much as Grenades, but ton of hatred. There it is.

Impale, so these are the abilities I haven’t gotten to use yet, everything grayed out obviously. And some of them, as soon as you get past level 13, I
believe that’s where the cutoff is, everything past level 13 is just not
available in the beta at all.

So here we go. Impale, cost 20 hatred. Fire a massive shot to impale a target for a 220% weapon damage. Now I’m not sure if there’s anything different about the word impale, like maybe there’s some CC attached to it. It doesn’t say it so I’m going to assume there’s not. But 20 hatred shot, 220% weapon damage. That’s pretty substantial.

Spike Trap, lay a trap that arms after 0.8 seconds and triggers when an enemy approaches. The trap does 16 to 20 physical damage to all enemies within eight yards. You can have a maximum of three Spike Traps active at one time. My thoughts on it based on the game that I’ve seen so far: traps don’t have a purpose and neither do Caltrops, which I’ll get into. They don’t have a purpose yet, because nothing is getting close to me in such a way that I actually want to use it. I might be able to make some use of it on Skeleton King, I don’t know. But anyway, I’m sure that later on down the game, these kinds of things are going to be very helpful, especially on more complex boss fights.

Elemental Arrow, 25 hatred. Shoot an Elemental Arrow or charged arrow that deals 100% weapon damage as fire damage to all targets it passes through. So take it for what it is. It’s passing through targets. It says that in the description, but I’m not sure the mechanics of it, whether it will pierce through all targets. But that could be pretty powerful, I don’t know.

Multi-Shot, fire a massive volley of arrows, dealing 110% weapon damage to
all enemies in the area. So Mult-Shot is two little concepts, I’m not sure
which one it’s going to be, volley versus multi-Shot, multi-Shot being the
ability where you shoot several areas in front of you, versus a volley
which is ….

So here’s what I’m getting at. I’m not even going to try to
belabor this terrible, distorted, contorted description I’m saying. Is it
going to be a cone in front of you, or is it going to be an area effect?
Is it going to be an area effect like I think hunters in World of Warcraft
had an AOE. They would target a location and arrows would rain down,
whatever. Or is it going to be a cone in front of you, where it’s going to
hit targets in front of you? I’m not sure from that description. We’ll see.

Cluster Arrow, 35 hatred. Fire a cluster grenade that explodes for
120% weapon damage into a series of additional mini-bombs that explode for
40% weapon damage each. Could be cool. Could be really cool in AOE packs,
large groups of mobs. I don’t know, but the description makes it sound
like there’s some interesting mechanics there. I mean, mini-bombs, cool.

Rapid Fire, 20 hatred per second. Rapidly fire at six times you normal
attack speed, dealing 30% weapon damage with every shot. 20 hatred per
second, that’s what I’m missing there. So for 20 hatred per second, you
can rapidly fire at six times your normal attack speed. The math just
quickly in my head, that seems like it would be good. Somebody’s going to
get real deep into those numbers and it’s probably not going to be me.

Straif, 20 hatred per second. Shoot three times per second at random,
nearby enemies while moving at 55% of normal movement speed. Every shot
deals 60% of weapon damage. It sounds like you move slower and you are
randomly shooting but you are actually hitting enemies as you move. Every
shot deal 60% of weapon damage so not that much, but you could probably
clear through a large area with stuff that’s not too difficult. I don’t
know. This could be amazing. I just can’t tell you. It seems like you
would be moving slowly but like an AC130 blowing everything up as you go.

Let’s see. Finally, Rain of Arrows, one minute cool down. Fire a massive
volley of arrows around you. Arrows fall from the sky for five seconds,
dealing an average of 105% weapon damage per second. From the sky, so
maybe the other one is a volley. Multi-Shot is just a straight shot in
front of you, maybe a cone or something. Arrows fall from the sky. I
hated that animation, but it could be pretty cool, as far as the damage
dealt.

It’s like these ceilings don’t mean anything in here. When my
diablo 3 barbarian leveling was jumping through the ceiling to get somewhere? It could be
pretty good damage. There’s nothing interesting about that. One minute
cool down. That’s it.

Caltrops, let’s get back into here. So the first section I did was the offensive section. The second section here is going to be the discipline section. This is going to be stuff that actually uses our discipline bar. So let’s start with Caltrops. These are little traps that I can lay all around. Lay a trap from Caltrops on the ground that activates when an enemy approaches. Once sprung, the Caltrops slow the movement of enemies within 12 yards by 50%.

This trap lasts 12 seconds. It lasts quite a while. If you’re going to use it, you should be able to lay it and it will still effect whatever you need it to effect. That’s why I was questioning how valuable is the 100% additional time on passive. Situational. It may be very, very valuable. I don’t know. On Caltrop, this doesn’t do any damage. So I had no use for it in the play through. That’s just how it is. There wasn’t really much need for defensive play in the play-through.

So there you go. It doesn’t do much damage. It does work as advertised. It does slow enemies approaching you, so it would be effective in that regard when you need to use it.

Let’s go ahead and look at Vault. I already showed you this. This is amazing. I can’t do it a third time here because I just used too much. Anyway, it doesn’t work too well on stairs, if you see. Well, it didn’t work so bad on stairs. But my experience hasn’t been so good on stairs.

Anyway, it’s very, very good for quick repositioning on say, fights like the Skeleton King, where it has a charge animation. If you time it right, you can always charge away when he is landing in. It’s pretty straightforward. It’s not as good, in my opinion, as the Furious Leap, or whatever the barbarian skill is named. It’s not as good as that leap, because the cool down is shorter, you can chain it together. It’s just different. It’s not that it’s better or worse, it’s just different. But you can’t go over the barrier and
obstacles that say the barbarian can. Even in places where it looks like
you should be able to, you can’t.

So the diablo 3 barbarian guide has an edge on where he can get to, the versatility of it, whereas 3 demon hunter here has an edge on getting wherever you want to go really fast. So that is what it is.

Let’s go and look at the next abilities here. Marked for Death, I made some use of this, just applied it to my two-button and quickly any mob that I see, I can press two on, very quickly, it will … wow. Well here, perfect. I didn’t even realize that was there. So I’ve just put that on. There it is. And let’s go ahead and use our grenades. Anyway, Marked for Death, I can apply it. It will cause me to mark and enemy. The marked enemy will take 20% additional damage for the next 30 seconds.

Smoke Screen, 15 discipline. Vanish behind a wall of smoke, becoming momentarily invisible for two seconds. I do not know how this works. Can I actually move while this is active? I assume yes, but I don’t know. It costs 15 discipline, so I can only use that twice quickly before I’m totally out of discipline.

Companion, costs 10 discipline. Summon a raven companion.
Your raven companion will periodically peck at enemies for seven to nine
damage. I don’t know how long it lasts, whether it’s a permanent
companion, or whether it will go away after a short time. It doesn’t say
anything about that, so I’m hoping it’s going to be permanent. The ten
discipline cost isn’t very much. Finally, demon hunter has a summon skills like diablo 3 witch doctor guide.

Shadow Power, 20 discipline. Draw in the power of the shadows, increasing attack speed by 50% for ten seconds. That’s a high discipline cost, but again the discipline stuff is actually pretty defensive. So if you’re not too worried about the defensive parts and you can get the Marked for Death up, Shadow Power is probably going to be a good thing to use, especially in pretty serious fights where you’ve got a group, and your group is taking care of the incoming damage.

I don’t see too much that’s going to be too much more important but let’s see.
Invis, Vault, Caltrops, Marked for Death, so you want Marked for Death up
obviously. Companion, you probably, hopefully will be able to summon that
beforehand. So Shadow Power looks like a great offensive skills, ten
seconds of hugely increased attack speed.

Century, ten discipline. Drop a turret on the ground, because this is normal. Our demon huntress is actually an engineer. Drop a turret on the ground. The turret begins firing at nearby enemies for 40% of weapon damage. Lasts ten seconds.

Let’s go ahead and throw this out here. Let’s say Shadow Power 50%, earn 20 discipline. Century, 10 discipline, so I could use both of those. 6
discipline on Marked for Death. Just some quick math here. So you could
actually use all three of these, but if you have the 20% reduced discipline
cost, you could use Marked for Death, and then immediately use Shadow
Power, or use Century and immediately use Shadow Power. And you could use
all of them without any regen occurring at all. Just a guess. I don’t
know if this will be useful to anybody or not.

Finally, Utility, cool down 120 seconds. Instantly restore all discipline. That’s pretty useful. But it is what it is. You’ve seen the abilities that use discipline. They are pretty cool, particularly something like Vault, Shadow Power, Century, Century is probably pretty cool, Marked for Death. Well, Marked for Death is 30 seconds. You would never use preparation to use Marked for Death. I’m just going to say that here, hopefully.

Anyway between these, you do get some pretty cool abilities. Diablo 3 class leveling going to help out. Pretty straightforward. So now we’ve covered everything as far as active skills. If you haven’t paid attention to this during play throughs, the thing to know about them is that you only have a certain number of slots available. You can’t do something like apply a buff to yourself and then switch out the buff spell.

In Marked for Death, let’s see if I can find any enemy very quickly here. Let’s see if I can get this mark out. Now instead of having Marked for Death, let’s switch this over here. What’s going to happen, nothing. The Marked for Death is staying up and I’ve switched the ability out. At the very least I’ve showed you that you can actually pick Marked for Death and then switch out to a different ability.

But the whole point that I was getting to here is with active skills, you can only have a certain number in your tool kit at a given time. So if you’re in the midst of combat and you don’t want to be switching out skills, you want to go in with the skills that you want to have for that fight. Or just generally, for dungeon running, a general set of skills. So you won’t always have what you want. But over time, you get more slots to have more of these skills available to you on-hand, on your hop bar, ready to use.

And as you have more of those available to you, you can use more of these cool things. Like Caltrops, for instance. I would not even consider using it if I only had two or three slots available. But once I had all slots available, I might have a good use for Caltrops.

I might say I’m making use of this enough to justify it. Anyway, all about the tool kit. All about the number of skills you have available at a given time. We got this one, I think, at level nine. The Chakram, the one that’s filled with Chakram right now. Then obviously 12, 18 and 24.

Demon Hunter Active Skills

Posted by admin on March 10, 2012
Posted in: Demon Hunter's Skills, Diablo 3 Demon Hunter Guide, Diablo 3 Demon Hunter Overview. Tagged: Bola Shot skill, D3 Hungering Arrow, Entangling Shot, Grenades skill.

The below post is basically the preliminary skill for the active demon hunter skills. A more in-depth guide to the classes skills are here at this Diablo 3 Demon Hunter Skills Guide.

Now again, before we touch off the passives here, the passives are, you get three of them. First at 10, second at 20, third at 30, and you can pick between any of these, mix and match, and you can swap them out. So for instance, I just switched between Thrill of the Hunt and Brooding. You can do that anytime you want. At least as of the current build.

So let’s start getting into the abilities here. The very first one that we start with is Hungering Arrow, fire a magically imbued arrow that seeks out targets for 140% weapon damage and has a 50% chance to pierce through targets. So? You saw it all throughout the play through. It’s a pretty effective ability. Hungering Arrow is recommended in Diablo 3 demon hunter guide to juice up your level at early stage. You can miss and it will still hit, because it is actually seeking out …, it will ricochet conveniently, at least that’s been my
experience with it. It’s just a common shot, a lot of damage. It has a chance to pierce through targets. It does it fairly frequently just because you are fairly frequently using it.

Now let’s see if I happen to have a different type of bow in my inventory. One-hand, one-hand, one-hand, I don’t, and that actually is not going to help me demonstrate here. Now I believe my experience was playing with the original play through that I did. But I used a two-handed cross bow. I could be mistaken. I don’t know if I was just paying enough attention to my weapons at all, but I believe I was using the two-handed cross bow.

So in using that, I also believe that I didn’t have a problems with this because I was firing roughly half as fast but when I’m using my … let’s go ahead and show it. I’m actually using two. I’m using a rare hand cross bow and a magic hand cross bow, and hand cross bow being the name of the item or the item type. I’m using two because you can dual wield these. Pretty cool. Someone pointed that out to me in the comments. It’s pretty cool, but you run out of hatred super quick with this and the damage isn’t that outstanding with it.

And it is alternating. It’s actually shooting with this one, which this one, I can see the difference like night and day. So I’m going from the 18.5. When I land a shot with the 18.5, I see a big chunk of like come out. When I land the shot with a 7.2, I don’t. And right now, I mean, those both have plus experience because I was using it to level effect. Most of my gear does.

Anyway, that’s how it is. That’s going to be true for most of these skills. Let’s go ahead and jump back into the other skills. Now in Entangling Shot, let’s switch Hungering Arrow out with Entangling Shot. What Entangling Shot does is it basically it hits one target but then it can also latch on to a second target and it’s going to slow both of those targets by 50%. I haven’t had an excuse to use it yet in the play through.

It’s a little less damage, so I’ve been wanting to use the Hungering Arrow instead because the Hungering Arrow not only is it going to hit it’s target, it’s got a good chance to hit another target as well. And I believe it can pierce multiple targets in a row, but I won’t say for 100% sure, because usually I won’t unless I actually test it and I can’t really test it here because I’ve cleared most of this dungeon.

So Entangling Shot is basically two targets can get slowed, one target takes damage. So the next one, Evasive Fire, this one was obnoxious. Five hatred to shoot and an additional four discipline if you back-flip. It’s basically shoot for 135% of weapon damage. If an enemy is at close range, you will also back-flip away 15 yards. Let’s go ahead and switch this one out with Evasive Fire.

Actually, in hindsight, you will not have energy issues with this. But what I found obnoxious with this is when I wasn’t dealing a lot of damage with it and stuff would get near me, I would back-flip and that was annoying because I don’t like my character being forcefully moved, especially when it’s like an ability …, well, I don’t know how to explain it. It wasn’t very enjoyable to me, but it’s probably going to be very, very useful, especially as you get used to it. So anyway, that’s not going to pierce. The Hungering Arrow is going to be a little bit better. However, Diablo 3 Guide said that Evasive Fire is efficiency when fighting with big boss having close-range attack but heavy attack damage.

Fan of Knives, throw knives in a spiral or knives out in a spiral around you doing four to five physical damage to all enemies within ten yards. Your knives will also slow the enemies by 35% for four seconds. Pretty basic ability.

Let’s go ahead and … there you go. I don’t like that animation, I will be honest. It’s like I’ve got an oil slick behind each of these … it’s like bullets with oil slicks behind them. I don’t know. Take it for what it is. So that’s a pretty basic concept. It’s in a lot of games, Rogues, whatever.

Bola Shot, shoot out an explosive bola that wraps itself around its target. After one second the bola explodes dealing 120% weapon damage as fire to the target and an additional 90% weapon damage as fire damage to all other targets within seven yards. I found that I enjoyed this particular shot, however, like you see, it’s like the 15 hatred one, except you run out a whole lot faster. This is an exceptional ability fid Diablo 3 Demon Hunter guide to slay horde of enemies

Let’s see, three shots before I can fire again, so I’m alternating
every third shot. That’s why I didn’t use it much, but it does have a use.
And I did use it and in large groups of enemies I was able to get quite a
bit of damage off by using it.

Grenades, let’s go ahead and switch over here. Throw out three grenades that explode for 12 to 19 fire damage. I didn’t make much use of it just because I didn’t like the mechanics. I was throwing them down the stairs, let’s see if I can throw them down here, and the delay on them is kind of useful, but it wasn’t that useful. I wasn’t hitting mobs that easily whereas with any other shot that the demon hunter does, it’s super easy. So take it for what it is.

Well, I guess, I probably should have made more use of it. It actually is pretty good, especially against groups of enemies, and especially after I started
playing the Diablo 3 Witch Doctor Leveling and Diablo 3 Wizard Leveling, where I was really starting to
enjoy the AOE. High hatred cost, very high hatred cost, 30 hatred. Okay,
that’s another reason that I might not use it, along with a limited number
of active skills that I had available during my play through.

Demon Hunter Passive Skills part 2

Posted by admin on February 27, 2012
Posted in: Demon Hunter's Skills, Diablo 3 Demon Hunter Guide, Diablo 3 Demon Hunter Overview. Tagged: custom Engineering Skill, Demon Hunter Abilities, Demon Hunter Passive Skills, Demon hunter Perfectionist, Grenadier, Perfectionist skill, Sharpshooter.

Update (April 18, 2012) – this post is a little outdated already so I have updated the Demon Hunter’s Passive skills in this extensive DH guide.

During the original play through, I believe I played through with a normal cross bow. I could be wrong on that. I’ll jump into that a little, I think, during the active abilities, just so I can show you the hatred difference as far as spending it. Archery is based on the type of weapon you get different bonuses.

Perfectionist, reduce the discipline costs of all skills by 20%. Discipline is used to fuel many of your tactical and defensive skills. So quickly, just to demonstrate this: Vault is a standard ability. Let’s go ahead and show it here. It’s pretty cool, actually, you can chain it together. Once I have enough I’ll go ahead and do a Vault and keep moving, because that’s another thing. It doesn’t interrupt movement.

For some reason, I remember it did, but I could be totally wrong on that. While I was playing through, that was the second class I played, whatever. So the vault is 10 discipline, so if we have 30 discipline here, that means I can use it three times and then I’m just totally out.

Now if I’m doing my math correctly, I would only spend 24 discipline to use it three times if I had that particular passive skill. It’s 8 per because 20% of 10 is 2, and then that makes the remaining cost 8. So let’s go ahead and say that it costs 24, and I may have actually regenerated those 4 by the time I’m done doing 3.

So that might be the kind of thing where I could actually break out and, during the course of using three, I’ve generated enough discipline to use a fourth immediately after. That’s a guess. I really don’t know how it’s going to play out and I can’t test it and so whatever.

Custom Engineer, the duration of your Caltrops, Marked for Death, Spike Trap, and Century abilities are increased by 100%. I don’t know, this could be very useful, but really from what I’ve seen, with Caltrops and Marked for Death, duration isn’t an issue. But again, I could be totally wrong on that. I haven’t seen Spike Trap and I haven’t seen Century. So take it for what it is. I don’t know how that will play out. A lot of these deeper things I’m just not going to know because we can’t test them. We can’t see if they’re good or not. Maybe diablo 3 guide will help us this issue.

Grenadier, reduces the hatred cost of your grenades and cluster arrow
abilities by 15. Upon death, you drop a giant grenade that explodes for 91
to 137 damage. That’s what it is.

Sharpshooter, gain a 3% chance to critical hit every second. This bonus is reset one second after you successfully critical hit. I’m guessing, this reminds me a little bit of Ash in League of Legends, 3% chance to critical hit every second and that’s accumulating. So you have 3%, 6% and 9% after three seconds. That keeps accumulating so you’re basically, after a little period of time, almost guaranteed to crit. That’s a guess. I don’t know exactly if that’s how it’s going to play, but there it is.

Ballistics, damage from rockets increase by 100%. Rockets are fired from certain socketed skill effects. Okay. Socketed skill effects? I’m not even going to get in there because I don’t know. So let’s go ahead and get into the active skills.

 

Demon Hunter Passive Skills

Posted by admin on February 14, 2012
Posted in: Demon Hunter's Skills, Diablo 3 Demon Hunter Guide, Diablo 3 Demon Hunter Overview. Tagged: Demon Hunter Class, Demon Hunter Passive Skills, Demon Hunter Skills.

Update (April 18, 2012) – this post is a little outdated already so I have updated the Demon Hunter’s Passive skills in this extensive DH guide.

I gathered the passive and active skills of the demon hunter. I just reached level ten on the
demon hunter and now all of the passive skills have opened up because I’ve
earned my first slot for passives. I’ll get another one at level 20,
another one at level 30, but those are not going to be available during the
beta.

Let’s go ahead and jump right in. I’ll cover the passives first and
then I’ll cover the actives. I will show off some of the abilities in
action so you guys can see and especially the ones that I haven’t shown in
the original play through.

Let’s go ahead and jump in.

Brooding, as long as you’ve not taken damage in the last five seconds, you gain 2% of your maximum health per second. Pretty basic, just gain health if you’re not getting hit. Thrill of the Hunt, every ten seconds, your next normal attack will immobilize your target for three seconds.

Vengeance, gain ten hatred and one discipline whenever you are healed by a health globe. Health globes are common. They drop all the time. They’re common.

Now gaining ten hatred and one discipline, what does that mean? If you
have a chance to review the game trailers, you’ll see that we have two bars at the bottom
right. If you look next to the bottom right side of the hop bar. We
actually have two resource bars divided in half, one’s blue and one’s red.

The left side is hatred. It’s a fast regenerating, I’m just reading,
resource used to fuel the demon hunter’s offensive abilities. Then
discipline, a resource that regenerates slowly over time, used for the
demon hunter’s tactical abilities.

So the discipline is much lower. There’s only 30 of this available, whereas hatred there’s 100. So what we’re getting here is gain 10 hatred and 1 discipline whenever you’re healed by a health globe. Little spotty, because you can’t always guarantee there are going to be health globes, but there may be things that affect that down the road.

Steady Aim, as long as there are no enemies within ten yards, all damage is increased by 10%. I could be wrong, I haven’t exactly nailed down exactly how far the yards are in this game, but ten yards is pretty short. If you’re playing well, particularly if you have teammates, it could be diablo 3 monk guide, diablo 3 witch doctor guide, or even diablo 3 wizard guide. it shouldn’t be difficult to stay ten yards away from enemies.

Call the Weak, damage against slowed enemies is increased by 20%. You have a number of options to slow your enemies, particularly as you get more active skills slots available, so you’re not sacrificing something else to get the slows. So damage against slowed enemies increased by 20%. You’ve got options to slow your enemies, so that’s going to be a positive if you’re doing that.

Fundamentals, increase the damage of your basic attacks by 100%. Your basic attacks restore 15 hatred. So rather than using an ability like, and this is just a guess, Hungering Arrow, which I’m currently using, which costs me 15 hatred, instead, I could do something like use an auto attack and instead gain that. So actually an auto attack … here you go… there’s not much difference really. Anyway, you would gain it by using auto attacks in between.

Now one thing is how the damage is going to play
out is not for sure yet. This might be a case where the damage on your auto attacks might
become stronger than say the damage on the first hit of a Hungering Arrow.
I don’t know exactly the math behind that. Whether 100% is equivalent to
200% weapon damage, like this tool tip, so your auto attacks would become
stronger than say, Hungering Arrow.

What I can say, is that if I am spamming this ability, as you can see…. Now you see how I’m getting two normal shots out there before I can use this ability again. Now sometimes it’s just one shot, but that’s just how it is. If I have this ability, just to guess, for sure I would never waste two auto shots. I would always off the first auto shot get enough energy and enough hatred to use the next Hungering Arrow.

Again, not that big of a deal, but it might matter with something like Bola Shot, which is going to cost you more of your hatred. And I’ll cover that when we get to the active skills here. Fundamentals is what we just covered.

Hot Pursuit, whenever you are full hatred, which is 100%, movement speed is increased by 10%. Just up to you. That’s movement speed. Not much to it. Archery, gain bonuses gained upon weapon held. Bow is 10% increased damage. Bonus with a cross bow is 100% critical damage. Bonus with hand cross bows is 5% chance to critical hit.

Demon Hunter Trailer

Posted by admin on February 2, 2012
Posted in: Diablo 3 Demon Hunter Overview, Diablo3 Game Trailer. Tagged: D3 Demon Hunter Guide, Demon Hunter, Demon Hunter Trailer.

After watching this video, if you are still interested in this amazing swift class, head over to read more about the Diablo 3 Demon Hunter.

Demon Hunter Skills Demo

Posted by admin on January 6, 2012
Posted in: Demon Hunter's Skills, Diablo 3 Demon Hunter Overview, Diablo3 Game Trailer. Tagged: d3, D3 Demon Hunter Guide, d3 demon hunter trailer, Demon Hunter, demon hunter video, diablo 3, diablo 3 demon hunter trailer.

The video aims to show available skill for Demon Hunter. The skills include

  • Hungering Arrow
  • Evasive Fire
  • Fan of Knives
  • Entangling Shot
  • Grenades
  • Chakram
  • Impale
  • Bola Shot
  • Vault
  • Caltrops
  • Smoke Screen
  • Marked for Death

First impressions on the class are always important. So to get more info on your first read, head over and look more into their skills, abilities, equipment and others in this Diablo 3 Demon Hunter Guide.

Posts navigation

  • Recommended

    Diablo 3 Demon Hunter Guide

    Complete leveling guide for the Demon Hunter with advance strategies, skill builds, rare runs and more. Grab your guide now!

  • Recent Posts

    • KillerGuides D3 Demon Hunter Review
    • Diablo 3 Demon Hunter Guide
    • Diablo 3 Demon Hunter Guide to Leveling, Skills and Resource Requirements
    • Diablo 3 Demon Hunter and their History of Vengeance
    • Demon Hunter Active Skills part 2
  • Categories

    • Demon Hunter's Skills
    • Diablo 3 Demon Hunter Guide
    • Diablo 3 Demon Hunter Overview
    • Diablo3 Game Trailer
  • Tags

    Bola Shot skill Cluster Arrow custom Engineering Skill d3 D3 Demon Hunter Guide d3 demon hunter trailer D3 Hungering Arrow daiblo 3 demon hunter guides Demon Hunter Demon Hunter Abilities Demon Hunter Active skill Demon Hunter Active Skills Demon Hunter Class Demon Hunter Passive Skills Demon hunter Perfectionist Demon Hunter Skills Demon Hunter Trailer demon hunter video diablo 3 diablo 3 demon hunter diablo 3 demon hunter history diablo 3 demon hunter leveling diablo 3 demon hunter leveling guide diablo 3 demon hunter resource diablo 3 demon hunter skill diablo 3 demon hunter trailer diablo 3 guide diablo 3 guides Entangling Shot Eternal Arrow Grenades skill Grenadier guide review Marked for Death Perfectionist skill Rain of Arrows Rapid Fire review Sharpshooter Straif
Proudly powered by WordPress